A game to Pixel your problems or is it Mega Dead Boring?
The game, Dead Pixel runs in the same vein of Doodle and Mega Jump, its point of difference: it runs in reverse. You are a pixel in an infinite pixel universe. Your goal is to stay alive as long as possible. Dodge larger pixel clusters and pickup upgrades to increase your score. In amongst this there are loads of upgradable tweaks which subtly affect your little pixel and the world he inhabits.
As Dead Pixel says on the loading screen, “use headphone for best experience” and they are not lying when they say this. Grab some headphones and prepared to be assaulted with the blocky, pixelated music which sums up the game so well. The bassy, beaty and boppy soundtrack starts slow and then gradually notches up, enhancing the feel of a the game which has been designed and developed incredibly well. Welcome back to the 80s, with the Pong-esque pixels speeding down behind the navigation screens, the violent background colours, the fonts. Everything in this app has a retro tinge to it which really gets you immersed in experience.
The game itself is refreshingly new. Tapping left and right drags my pixel across the screen, allowing me to dodge large pixel shapes, catch power ups and generally fight for survival. If I skim the side of a pixel shape I activate those pixels and get a score boost as well as a boost to my power bar. Max this bar and I’m transformed into a giant pixel, wreaking havoc on those shapes I previously lived in fear of. Don’t get too used to this though as very quickly you’ll be back to square one, or one square, and fighting for survival again.
I found I went through a number of stages when playing the game. Interest, enjoyment, frustration and finally boredom. As I have previously mentioned this is an original take on this kind of game making it feel fresh and different. I played this game on and off, using my slowly gained money to upgrade here and there, for about 3 days before starting to tire or it. Here are my main culprits for this:
1. Tedium of clicking no thanks
I find it amazing how people are still spending enough money on these games that they make more money asking, over and over again, for you to spend than they lose by people quitting the game. It feels that after every game in Dead Pixel they are trying to get you to spend your hard earned gold coins. But don’t worry if you don’t have enough as of course you can buy more. I know there is going to always be some sort of paid aspect in a free game (although it is a sad state of affairs that this is now almost always true) but it really gets tiring being constantly asked, over and over again.
2. Lack of skill required
With games like Flappy Bird topping every chart sometimes I think I am the only person that still enjoys games that involve skill to play rather than time and luck. Games like FallDown required skill that is hard earned from hours of play. My high score means something and sets me apart from my friends. Dead Pixel requires time and luck and this reduces the satisfaction of playing. The randomness of power ups, the increased speed making it impossible to do anything but bludgeon through pixel clusters, and other small factors in this game all move it away from skill and towards boringly difficult.
3. Time required
I have noticed in recent years a movement towards games which are short and difficult. No one likes spending lots of time to get to their high score instead we want to be able to beat it waiting for the bus or on the toilet. Dead Pixel seems to be placed in a limbo between the two. It takes so long to get close to my high score that, when I die, I sigh, knowing it’s back to the beginning, like I have a hundred times before. It also ramps up the speed meaning you are just swinging backward and forwards for survival instead actually having control. Very quickly your downward velocity is too quick for control but slow enough to draw the game out.
The achievement system in this game deserves a paragraph of it’s own as, for me, it is the partial saviour of this game as well as being the final nail in the coffin. Like in Temple Run, there are always 3 achievements to be working on. Completion of these achievements rewards you with gold coins. Although gold coins can be picked up in game, completing achievements is the only way to noticeably increase your total without buying them. These achievements are great for two reasons.
- They give you something to do while playing the game
- They give you a way to earn gold coins
As touched on before, Dead Pixel gets boring quickly. One reason for this is that I didn’t really care about getting a high score due to the randomness of it all. Having these achievements gives the game a much better replay factor, adding something to do. This couples well with my second point. The game has a lot of content which extends the game and makes it more interesting to play. Gold coins are the only way of accessing this for free. Completing achievements enables you to earn coins and buy extras which make the game more enjoyable. Simples.
The achievements though are a double edged sword. For me they were the beginning, and end, of the dying breath of time that I spent on this game. The problem with them isn’t immediately obvious but, after a while, is very noticeable. The issue is the number of achievements and the the fact their difficulty increases incredibly slowly. Even after completing the first 40 I am still being faced with challenges which only take time or money, but no skill. The feeling slowly dawns on you that completing the achievements isn’t a challenge which removes the last vestige of enjoyment the game was clinging to.
TL DR:
The Good
- Enjoyable gameplay
- Great graphics
- Really nice feel to the game
The Bad
- Game gets boring quickly
- Too many achievements which are too easy
- Lots of content only realistically available if bought
- Game quickly requires little skill
The Ugly
- Pop ups always getting you to go to the shop
Final words:
For a free game Dead Pixel has a huge amount of content, playability and is a definite download. Unfortunately it is a free game trying to make money by bombarding you with ways to do it. Rather than being a memorable game, it slots nicely onto the shelf of games ruined by their freemium content, ready to gather a layer of dust, and be forgotten. The visuals and music are great, making this game so much more disappointing for the potential it has. Hopefully Chillingo will concentrate in future on games which you buy, and get full content, as this is what they seem to do best.
Rating 40/100